Aditya Kailash Boob
3D Graphics Programmer - OpenGL, OpenGL-ES, WebGL, GLSL, HLSL, DirectX, CUDA, OpenCL, C++
Aditya Kailash Boob is a highly skilled Graphics Engineer with over 3 years of experience in games and computer graphics. Currently working at ShareChat, he builds underlying graphics tools to power their content creation ecosystem, with a focus on mobile graphics. Aditya's expertise lies
Years of Experience
astromedicomp, savitribai phule pune university
sharechat, ncircle tech, driya interactive
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2022 - Present
Graphics Engineer (SDE-1)
◦ Graphics Debugger: Implemented graphics debugger UI for the mobile first graphics engine using ImGUI. ◦ 2D/3D lenses(Filters): Understood the implementation of 2D/3D lenses(filters) for live camera system. ◦ Worked on the Layered UI Architecture for the graphics debugger, which allowed for UI layers to be added or removed dynamically on the live camera system and could be scaled to cross graphics platforms. ◦ Explored the cross-platform implementation of the graphics engine used to render complex graphics on multiple platforms.
2022 - 2022
3D Graphics Developer
◦ Graphics Engine: Implemented a WebGL based IFC Model Graphics Engine used to render complex 3D models ◦ Implemented in house different types of procedural lights in native WebGL using shaders(GLSL) - Point, Blinn-Phong, Spot-Light, Gourard. ◦ Wrote a model parser to render GeoSpatial data on the earth using CesiumJS. ◦ Implemented Procedural Day/Night Simulation environment for the IFC Model Engine. ◦ Involved in optimising the Graphics Engine using various optimising techniques. ◦ Implemented Volumetric Rendering to render the Point Clouds and implemented Geometry Shader instancing.
2020 - 2022
◦ OpenGL: Responsible for developing 2D/3D educational games using OpenGL, Unity and webGL. ◦ Developed Graphics Rendering Platform from the scratch for in house suite of educational apps designed to help learners connect and communicate with teachers along with reliable resources. ◦ Worked on optimizing the graphics rendering platform using GPGPU (Heterogeneous Parallel Programming). ◦ Worked on core animation graphics features using shaders. ◦ Implemented Bloom, Gaussian Blur, Key Frame Animation of models using OpenGL. ◦ Implemented JSON Serializer to serialise the models and wrote a parser of the same to deserialize the models.
2018 - 2020
Real Time Rendering 2018
2016 - 2019
savitribai phule pune university